Shadow of the Xel'Naga 1.2 - now available in german!

I have updated my StarCraft II campaign Shadow of the Xel'Naga to version 1.2. The update includes 190 changes to gameplay and bugfixes and german localization! If you are a german speaker/reader and enjoy playing SC2 maps in german, this is for you :)

The language of the campaign changes automatically with the language you set in the game settings of StarCraft II (Battle.net Launcher -> Select StarCraft II -> Options -> Game Settings -> Text Language).

I would also like to mention that a person named deltronLive, who has been testing my maps and providing very good feedback, has made a walkthrough of the 1.1 version of the campaign. You can find it on his YouTube channel.


See below for a full list of changes:

Update 1.2 – 190 fixes


Chapter 1 - 30
Added german localization
Added more camera movement to the outro cinematic
Increased duration of some transmissions during cinematics
Added two pathing blockers so players can’t go to the Karak Mothers prematurely
Fixed some typos and description errors
Changed some transmissions to make tasks easier to understand
Will now properly play Empty Geyser transmission
Adrenaline is no longer transient
Lars‘ Incapacitation will no longer count against Octavia
The rocks at the first Perdition Turret are now invulnerable
Cows will no longer collect Minerals during the Rastin cinematic
The first Perdition Turret is no longer hostile
Added more Karak to attack the first Perdition Turret
The Karak coming out of the first cave will now directly attack the Perdition Turret
Moved triggering region for the first Perdition Turret a bit closer to the Turret
Changed transmissions texts for the first Perdition Turret encounter
Moved first Explosive Barrel to the left side of the Destructible Rocks
After killing the Boss the vehicles are moved to north or south, depending on where the heroes go
The Automaton is now also moved when both heroes are incapacitated
Camera will now pan to the Boss before he vanishes for the first time
Camera will now pan to the Boss when he exits a mine for the first time
Boss will now remain invulnerable until the battle starts
Bossbar will not appear until the battle starts
Added a marker to the Boss when he is being chased
The Hero Glow for the Boss is now purple
Fixed a bug that replayed the Mission Strategy tip when restarting the Cows objective
Unloading a hero from a vehicle now automatically deselects the vehicle and selects the hero
Some Destructible Rocks are now unselectable
Set Heroes Border Normal Color to 150 and Border Subgroup Color to 255
Increased Selection Radius of Lars from 0.25 to 0.30

Chapter 2 - 31
Added german localization
Increased duration of some transmissions during cinematics
Improved descriptions for Pure Plasma, Energy Core, and Repair Kit
Will no longer create an item twice in the inventory when both heroes pick it up at the same time
No longer need to salvage the Salvagable Vehicle twice to get the Igniter
Removed a Mineral Crystal at Rastin’s Gas Station
Increased mission difficulty no longer decreases the amount of helpful visual effects
Increased mission difficulty now decreases the amount of info given when inspecting an item
Increased mission difficulty now decreases the amount of info given by other colonists
Item tips will no longer be displayed in the standard GUI
Changed information given by colonists and inspected items to fit new difficulty feature
Changed loading screen help text to fit new difficulty feature
Fixed a bug that showed the portrait of the Robo-Harvester instead of Octavia’s
The owner of the Robo-Harvester can now see Octavia’s inventory, but is unable to manipulate it
The Seismograph is now untargetable and unselectable
The Gate near the Arcturus Mengsk Codex is now untargetable and unselectable
The inventory is no longer closed when using the Low-Gravity Boots item
Renamed Dead Zergling to Alien Cadaver
Added hint to destroy the alien cadaver
Used item message will no longer appear when out of range
Inventory can no longer appear during cinematics
Improved terrain in the final area
The camera will move smoothly between camera modes, heroes and cinematic areas
Fixed a bug that gave the Motor Engine to Cyn as soon as Robo-Harvester salvaged it
Objective ping for Alien Artifact is now green
The Fuel now appears after a 1 second delay
Supply Frame is now hidden
Set Heroes Border Normal Color to 150 and Border Subgroup Color to 255
Fixed height of some doodads
Decreased approximate playtime in map info from 90 to 70 minutes
Heroes will no longer be uncommandable when the cinematic camera is changing

Chapter 3 - 40
Added german localization
Increased duration of some transmissions during cinematics
Removed extended tooltips for some units, upgrades and abilities
Replaced Spider Mines with fast-shooting Widow Mines
Replaced Gravity Bomb with Avatar which boosts vitals and speed
Fixed button for Gravity Bomb
Fixed rotation of Portal teleport models
Set hotkey for Blink to B
Removed all items from the Item Vault
Removed the Item Vault button from heroes
Renamed Item Vault to Psi Core
Psi Core will no longer be referred to as Shield Battery during error messages
Added some space at the final Psi Core and added some small rocks
Heroes no longer buy items but use them directly at the cost of minerals
Heroes start with Portal and gain additional items for each Psi Core location
Can no longer use Lifekit when shields and life are full
Can no longer use Energy Kit when energy is full
Rebalanced items cost and cooldown
Items can no longer be dropped, pawned, or given to another hero
Renamed Cliff Walk to Cliff Hover
Learned ultimate abilities will no longer appear in the Learn List
Hero Level 6 is now properly displayed as a requirement for the ultimate abilities
Fixed an error with Duke’s text in the Beacon cinematic
Missile Turrets will no longer be deactivated before destroying the Command Center
Killed Sunken Colonies will now grant 20 minerals and experience points
Lurkers will no longer unburrow when attacking
Markers on Lurkers will now appear on all difficulty levels
Lurkers will initially be unburrowed and then burrow when a player hero moves close
Fixed some lexical errors
Decreased number of units sent by Zerg ond Brutal difficulty
Removed Zerglings from random Nydus Worms on Hard and Brutal difficulties
Increased energy regeneration rate of Psi Core from 3.0 to 3.5
Replaced a Battle.net info screenshot
Fixed some misinformation in Edmund Duke’s Codex
Decreased scale of Void Prison for flying units and structures
Fixed some Infested Terran that were of the wrong unit type
The Psi Core will no longer heal incapacitated heroes
Increased range of Stasis Nova from 9 to 12
Incapacitated heroes will automatically replenish all vitals more quickly
Removed Border Color of Xerana’s Shadow

Chapter 4 - 20
Added german localization
Increased duration of some transmissions during cinematics
Removed extended tooltips for some units, upgrades and abilities
Increased timer for the first wave of Area 1 from 110 to 130 seconds
Renamed Jump Boots to Low-Gravity Boots
Set Heroes Border Normal Color to 150 and Border Subgroup Color to 255
Fixed some typos and description errors
Added ability Place Marker for both heroes which help communicate in co-op mode
The Dismantler no longer has the attribute Heroic
Fixed some lexical errors
Nik will now walk further in the Area4 cinematic
Can no longer gain resources from killing enemies in the Resources objective
Removed a fence
Octavia and the Reobo-Harvester are ordered to stop when an area is lost
The Research transmission will only come when a command building belongs to one of the players
Point Defense Drones no longer have the  attribute Structure
Added a transmission that explains how to deal with the enemies in the Resources objective
Decreased damage of Missile Turrets against small/medium/large targets from 10/15/20 to 8/12/16
Decreased number of Locusts and Mutalisks sent in waves
Fixed range indicator for Missile Turrets

Chapter 5 - 42
Added german localization
Increased duration of some transmissions during cinematics
Removed extended tooltips for some units, upgrades and abilities
Slightly rotated the first Marine in Xerana’s prologue area
Octavia will no longer be paused within the radius of the Missile Turret in the prologue area
Improved visibility of vision cones
Removed range indicator of Sieged Tanks
Changed range indicator of Missile Turrets
All Sieged Tanks now turn clockwise
Throw Rock no longer alerts a Guard to a Hero in his line of sight, unless he already is on high alert
Inceased Minimum Scan Range of all Guards except Ghosts from 1 to 9
Inceased Minimum Scan Range of all Ghosts from 1 to 13
By default Run now lasts 10 seconds and has a cooldown of 2 seconds
For each second spent running the cooldown is increased by another 2 seconds
For each seconds spent standing still the duration of Run is increased by 1 second
Added a behavior that marks heroes when spotted and and makes them chaseable for 4 seconds
Enemies will no longer chase heroes not in their line of sight
Enemies will respond to nearby  Red Alerts more often
Removed increased range indicator when in Red Alert
Enemies will no longer decrease their Yellow Alert while investigating
Changed Alliance of Player 4 towards the player(s) from Neutral to Enemy
Decreased time until Guards change from Yellow to Red Alert from 4 to 3.2 seconds
Added 4 Marines to Area 1 to discourage players from returning to General Duke
Changed gate code 911 to 800
Added animations for Octavia when using Sticky Goo or Throw Rock
Blinking from a standing position while Run is active will no longer alert Guards
The units around Duke are now invulnerable
Set Octavia‘s Border Normal Color to 150 and Border Subgroup Color to 255
Fixed a fence
Removed boxes from Octavia’s subgroup icon
Renamed line of sight/vision cone to cone vision
The Briefing Unit Select model on Colonist Supplies will now appear on all difficulty levels
Added a new tip which explains Cone Vision
Improved description of Cloaking Field
Screen will now always be faded out at map initialization
Cows will no longer move outside their fences
Revealed some regions in the epilogue area
Moved a Marine and his patrol point in Xerana’s prologue area to the south
Sticky Goo and Void Prison now decrease the sight of a unit to -10
Improved tooltips for Gate Control
Changed position of Read Mind icon
Increased movement speed of Siege Tanks

Chapter 6 - 15
Added german localization
Increased duration of some transmissions during cinematics
Removed extended tooltips for some units, upgrades and abilities
Fixed a bug that allowed Medics to gain experience when the player attacked his own units
Exploding Infested Terrans will no longer damage Eggs
Infested Terrans will no longer kill themselves before exploding
Added a visual effect that will suck units into the vortex
Decreased cost factor of Scientist Heal from 0.5 to 0.3
Will no longer change the tint color of leveling units
Fixed a terrain texture issue
Tremor effect is now run outside the action queue
Increased life of Nydus Worm from 125/150/175/200 to 150/200/250/300
Fixed some pathing issues around some caves entrances and shrines
Fixed collision of Auto-Turret
Added trigger alert „Mission Start“

Chapter 7 – 12
Added german localization
Increased duration of some transmissions during cinematics
Removed extended tooltips for some units, upgrades and abilities
Added a visual effect that will suck units into the vortex
Decreased approximate playtime in map info from 90 to 80 minutes
Removed all Queens
Will no longer show a black screen for 18 seconds after the Mid cinematic
Repairing Battlecruisers now alternates the ownership of Battlecruiser and crew between players
Changed job application text
Added german localization credits (LadyMeow, OutsiderXE)
Zerg players will no longer mutate Lairs into Hives when all Hives have been destroyed
Removed all Starports for the Victory cinematic

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