Settlers 7: Paths to a udom

Buid up strategy game.

Shadow of the Xel'Naga

Custom campaign for StarCraft II. Playable alone or with a friend.

The Last Guardian

Custom point & click adventure campaign for WarCraft III.

Day of the Dragon

Custom campaign for WarCraft III.

Lord of the Clans

Custom campaign for WarCraft III.

Unity Engine Projects

Unity Engine projects for university.

Shadow of the Xel'Naga Update 1.1 and YouTube Series

Over the past days I updated all maps of my StarCraft II co-op campaign Shadow of the Xel'Naga. There aren't many changes, mostly text changes and some bug fixes; so it's a typical 1.1 patch for me.

What's more interesting is that a Youtuber named JayborinoPlays has started video walkthroughs on both Shadow of the Xel'Naga and Lord of the Clans. Make sure to check them out!

Below you can see a list of changes for Shadow of the Xel'Naga 1.1.

Update 1.1: 47 fixes

All maps - 1
- Disabled access to Game Privacy in the Lobby.

Chapter 1 - 5
- Cow Fall sound is now a 3D sound.
- Removed transmission "I do." when encountering the Spider Mines.
- Changed transmission "My car is out of fuel." to "My car doesn't fit..."
- Added transmission when returning Gas to Rastin.
- Changed "Approximate playtime" in Map Info from 50 to 40 minutes.

Chapter 2 - 5
- Changed info text of Bottle of Wine from "...given to Wes." to "...given to someone."
- Changed tooltip of Gather from "...MULE..." to "...the Robo-Harvester...".
- Removed " a ranged weapon to kill enemy units from a distance or..." from tooltip/tip of Energizer.
- Game will no longer spawn Mineral Crystals during the Beat Artifact cinematic.
- Octavia will enter the Robo-Harvester before leaving in the Victory cinematic.

Chapter 3 - 16
- Fixed a bug that prevented Terran from building Siege Tanks.
- Added an Academy so Terran can send Firebats.
- Fixed a bug that allowed Terran to sent only 1 Vulture.
- Moved a Siege Tank closer to a Bunker.
- Added more SCVs for Terran at difficulties Normal, Hard, and Insane.
- Reduced delay for the first Terran attack wave from 60 to 30 seconds.
- Repositioned some Terran units for more space.
- Added a delay of 30 seconds for the first Protoss attack wave against Zerg.
- Moved Gather point of Protoss vs Zerg closer to Protoss base.
- Added Waypoints for all Protoss waves.
- Fixed a bug that made some Protoss units invulnerable.
- Added an Ultralisk Cavern so Zerg can send Ultralisks.
- Increased number of Zerglings sent by 1.
- Zerg units will now receive damage over time when close to the Protoss expansion.
- Intro cinematic Arbiters are now properly removed.
- Changed "Approximate playtime" in Map Info from 50 to 40 minutes.

Chapter 4 - 4
- Completing Area 1 will now reward 500 Minerals to each player unless they already have 1000 or more Minerals.
- Decreased life of Ultralisk from 1260/1440/1620/1800 to 1190/1360/1530/1700.
- Lurkers will no longer unburrow when attacking.
- Decreased the number of enemies in the final attack wave.

Chapter 5 - 5
- Decreased Sight Radius of Marine from 9 to 7.
- Reduced Minimum Scan Range of all guards from 5 to 1.
- Added a Siege Tank without Radar for the Intro cinematic.
- Fixed a typo.
- Added website to Info.

Chapter 6 - 5
- Camera no longer pans when trapping the Zerglings.
- Added more information to Medic - Heal tooltip.
- Lurkers will no longer unburrow when attacking.
- Replaced death animations in the Outro cinematic with Vortex models.
- Fixed a typo.

Chapter 7 - 6
- Changed loading screen help text.
- Reduced time between units spawning at the Artifact from 60 to 25 seconds.
- Added Vortex effect to Zerg and Protoss at the Artifact.
- Changed text of some transmissions.
- Darkened tint color and increased scale for rescued Alpha Squadron units in the Outro cinematic.
- Changed after credits text from Technical Designer to Game Mission Designer.


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