Day of the Dragon updated!

Version 1.03 for Day of the Dragon is now live. Almost 600 improvements including:
- New and improved hero abilities
- New loading screens, models, skins, icons and music
- Improved cinematics and terrain
- Better balance, improved gameplay
- Bugfixes and more

Get the update and see more screenshots here.


Read the full list of changes:
Update 1.03: 597 fixes

Heroes and spells - 45
- Arcane Master: Changed attack projectile art to Lightning
- Arcane Master: Replaced Spectral Beam with Spectal Bolt. Spectral Bolt has no cast delay and costs less
- Arcane Master: Replaced Arcane Sphere with Green Cloud. Renamed Green Cloud to Astral Cloud
- Arcane Master. Replaced Star Beam with Star Burn. Enemy units hit by Star Burn cannot cast spells, attacks for less damage, and will take damage over time
- Arcane Master: Changed mana cost of Mana Fusion from 15 to 0
- Arcane Master: Amount of mana replenished when using Mana Fusion is now a constant of 100/150/200
- Arcane Master: Hero now loses 50 life every time Mana Fusion is cast
- Elemental Mage: Replaced Shield of Frostbite with Astral Energy. Renamed Astral Energy to Blinding Sand
- Elemental Mage: Replaced Electricity Aura with Electricity Shield. Electricity Shield deals damage to nearby enemy ground units
- Elemental Mage: Replaced Green Cloud with Arcane Sphere. Renamed Arcane Sphere to Frost Sphere
- Elemental Mage: Reduced cooldown of Frost Sphere from 160 to 130 seconds
- Elemental Mage: Increased attack and movement speed of enemies caught in an Frost Sphere from 0% to 10%
- Elemental Mage: Reduced distance of Blaze Wake from 650 to 350
- Elemental Mage: Reduced cooldown of Blaze Wake from 13 to 7 seconds
- Elemental Mage: Reduced mana cost of Blaze Wake from 110 to 90
- Elemental Mage: Blaze Wake can no longer damage neutral or allied units
- Arcane Master and Elemental Mage: Changed hotkeys, effects and icons
- Spirit Priest: Increased damage of Divine Wrath from 35/70/105 to 80/120/160
- Spirit Priest: Decreased cooldown of Divine Wrath from 9 to 7 seconds
- Spirit Priest: Decreased cooldown of Bond from 12 to 10 seconds
- Spirit Priest: Removed some delay when casting Spirit Control or Return to Body
- Spirit Priest: Changed attack projectile art to Faerie Dragon Missile
- Spirit priest: Redemption aura is no longer chance based and no longer returns life. It will redeem a single corpse and return 25/40/55 mana, every 4 seconds
- Spirit Priest: Rhonin can no longer die while possesing a unit. Instead he will return to his original position
- Spirit Priest: Divine Wrath can no longer damage neutral units
- Spirit priest: Spirit Control will change the team color of the controlled unit
- Korialstrasz: Removed timer from Dragon Form ability. Can switch between humanoid and dragon form at will
- Korialstrasz: Added Firebolt when in Dragon Form
- Korialstrasz: Changed hotkey of Dragon Form from R to F
- Korialstrasz: Changed attack projectile to Phoenix Missile
- Korialstrasz: Replaced Life Drain with Summon Spirit Dragon. Spirit Dragons have permanent immolation
- Korialstrast: Can no longer cast Brillance Aura or Entangling Roots in Dragon Form
- Falstad: Removed distance based behaviour of Fear Aura. Damage reduction is now 10/20/30%, chance to miss is now 5/10/15%, and constant distance is now 600
- Falstad: Falstad can now be controlled during Khaz'goroth's Ale
- Falstad: Reduced damage of Khaz'goroth's Ale from 50 to 30
- Falstad: Khaz'goroth's Hammer can now also damage structures
- Falstad: Reduced knockback distance of Power Bash from 350/400/450 to 350/350/350
- Falstad: Knockback will no longer knock enemies into unwalkable terrain
- Falstad: Khaz'goroth's Hammer no longer works on invulnerable units
- Vereesa: Replaced Sleep Arrow with Multishot. Multishot fires several arrows at a target point damaging enemies along their path
- Vereesa: Replaced Starfall with Rain of Arrows. Rain of Arrows showers multiple arrows that damage all enemies in the target region
- Vereesa: Replaced Shadow Strike with Refill Quiver. Refill Quiver will recharge Vereesa's mana over time
- Vereesa: Increased base Intelligence from 15 to 19
- Vereesa: Decreased base Strength from 18 to 16
- Rom: Flashbang can no longer stun structures

Art - 12
- New loading screens
- New model for Drenden by AndrewOverload519
- Ned model for Krasus by Tauer
- New model for Andromath by Stonneash and NFWar
- New model for Modera by loktar
- New model for Dela by loktar
- New model for Eldin by loktar and Deolrin
- New model for Deathwing by Kwaliti
- New model for Demon Soul by Lubbe
- Fiexed shadows for Korialstrasz and all Aspects
- Tent now has team color and a proper build animation by Ujimasa Hojo
- New models from the Ultimate Terraining Map 4.0

Multiple maps - 25
- Removed unnecessary duplicated custom objects
- Removed unnecessary duplicated trigger actions
- Custom data is now stored in the campaign file instead of each map
- Replaced all non-Blizzard music with Blizzard music
- Paula's Wedding ring now boosts Intelligence instead of Agility
- Ring of the Sun no longer renders the Hero invulnerable to magic. Instead it blocks a negative spell once every 5 seconds
- Renamed Dragonmaw Shaman to Dragonmaw Necrolyte
- Added more Runes
- Increased gold bounty awarded by most creeps
- Many enemy players now give gold bounty
- Added at least one more Marketplace
- Set stock of all items in the Marketplace to 2
- Set replenish interval of all items in the Marketplace to 120 seconds
- Set stock start delay of all items in the Marketplace to 0 seconds
- Fixed sound regions
- Increased hit points of Support Column from 50 to 150
- Renamed Tent to Dwarven Tent
- Fixed quest descriptions
- Fixed some typos
- More beautiful terrain
- Vereesa will start with Boots of Quel'Thalas when unable to be restored from game cache
- Added more detailed description to Demon Soul, Krasus' Medallion, Deathwing's Scale and Deathwing's Medallion
- Red Dragons are no logner immune to spells
- Adjusted attack projectile launch position for Korialstrasz and all Aspects
- Added fog

Prologue - 4
- Cut about 25% of dialogue
- Redesigned area around dark portal
- Improved camera movement
- Decreased runtime from about 5,5 minutes to about 4,5 minutes

Chapter 1 - 51
- The initial Krasus hint sequence can now be skipped
- Added feature to playtest any hero class before choosing it
- Changed map layout for the hero class selection area
- Added dialog buttons to either test or choose a hero class
- Increased experience gain at level 1 from 40% to 100%
- Increased level of Black Spiders from 1 to 3
- Increased level of Forest Spiders from 1 to 2
- All units of player 8 (Dalaran) are now invulnerable
- All starting villagers are now invulnerable
- Increased region where the child warns of bandits
- Switched positions of Tome of Intelligence and Scepter of Elementals
- Added a Rune of Speed
- Added multiple Gold Coins
- Replaced the Cloak of Shadows with Gold Coins
- Changed tavern icon, model and name to Marketplace
- Replaced Circlet of Nobility and Periapt of Vitality with Ankh of Reincarnation, Scroll of the Beast, Mana Stone, Health Stone, Potion of Mana, Potion of Healing and Scroll of Speed
- All Bandits now belong to player Neutral Hostile
- The bandit villagers will only be removed if the quest is completed
- Removed player 12 (Bandits)
- Added minimap pings for Bandit Attack quest
- Added leaderboard that displays how many villagers are alive/need to be rescued
- Villagers can now be rescued by all player units
- Rhonin's and Vereesa's starting areas are now connected
- Removed all Rock Chunks
- Replaced Healing Salve with Claws of Attack +6
- Replaced a Forest Troll Berserker with a Forest Troll
- Fixed a bug that turned a footman hostile towards his people
- Reduced life of Forest Troll Berserker from 375 to 350
- Spirit Priest will now start with Divine Wrath
- Removed some doodads at the bandit village to increase maneuverability
- Dragon Light Fire minimap pings will appear more frequently
- Wolves quest can be discovered after encountering the dragon
- Dragon quest will now always start with 37 citizens remaining, regardless if the dragon cinematic was skipped
- Changed map layout at the fire pits
- Fixed some camera movements
- Fixed invulnerability for Footmen in Business Man quest
- Added a main quest update when Vereesa meets Rhonin
- Added a quest update when Vereesa meets Rhonin
- Removed the hint that said Port Hasic is to the east
- The footmen will no longer change facing when getting the Wolf Herd quest
- Added some pathing blockers at the wolves region
- Wolves will react to spells when attacked
- Exclamation mark will appear properly when 8 wolves are killed
- Removed raise and decay of imprisoned villagers
- Wolf Herd quest can now be activated by Rhonin as well as Vereesa
- A hint to complete all optional quests will appear before entering Hasic
- Added transmision not to go south before going to Hasic
- Added music to Dragon cinematic
- Added additional music to Outro cinematic
- Increased experience gain after the Vereesa cinematic from 40% to 50%
- Rhonin and Vereesa wil become invulnerable for the outro cinematic

Chapter 2 - 42
- Repositioned cameras during intro cinematic
- Duncan will use Storm Bolt in the intro cinematic
- Decreased life of Alarms from 20 to 15
- Decreased aquisition range of Orc Frigates from 650 to 550
- Heroes will no longer engage in combat during the Goblin Laboratories cinematic
- Removed and repositioned some destructibles and doodads for space
- Added more space at the ogre patrol routes
- Removed most Orc Frigates
- Added hidden items that can be revealed with the Goblin Laboratories
- Added more space to the blue flames area
- Repositioned a Goblin Laboratory
- Added more Goblin Sappers to the blue flame area
- Reduced life of Orc Burrows from 600 to 400
- When Orc Burrows are destroyed nearby trees are also destroyed
- Ogre patrols will be activated when heroes are near instead of at map initialization
- Repositioned the starting area of the first ogre patrol
- Added a few seconds between patrols
- Added two Watch Towers at the Ogre patrol area
- Cameras will no longer automatically pan back when showing the Mortal Team
- Blue Flame Traps can now only be deactivated by Vereesa or Falstad
- Removed Chain Lightning of Dragonmaw Necrolyte
- Dragon Eggs quest: Removed all pathing blockers
- Dragon Eggs quest: Items can now be picked up even though the evil quest alignment was selected. They will be dropped immediately
- Dragon Eggs quest: Replaced Tome of Strength/Agility with Tome of Strength/Agility +2
- Draggon egg items will appear where Dragon eggs were destroyed
- Placed some gold coins on the map
- Completely redesigned final area. Removed Juggernauts, moving Grunts and hiding spots. Player units will take periodic damage as long as they are in the red zone
- Changed text of Gate2 cinematic to fit redesigned area
- Added more enemies to the redesigned area
- Repositioned a camera in the outro cinematic
- Ihnoring all guard position of ogre patrol units
- Mortar Teams are now hidden during cinematics
- Replaced Elune's Lie with Hammer of Titans
- The Mountain King will no longer be rescued
- Changed experience gain at level 3/4 from 20%/40% to 35%/35%
- Repositioned a frog
- Removed two rescuable riflemen
- The Goblin Laboratories can now only be activated by Falstad or Vereesa
- Falstad and Vereesa will become invulnerable for the outro cinematic
- Falstad and Vereesa will appear on the score screen
- The blocking tree line is destroyed if the Mortar Team dies
- The rescued dwarves will no longer accompany the player after opening the gate

Chapter 3 - 46
- Replaced Hammer of Titans with Elune's Lie
- Removed many trees at the starting area
- Removed all Slow abilities of Sludges
- Replaced a Giant Wolf with a Dire Wolf
- Chest of Gold items are now dropped by a Dire Wolf and a Bandit Lord instead of Tents
- Removed all empty cage doodads
- Changed owner of all all non-aggressive orc structures to Neutral Passive
- Cleared first orc camp of many doodads and blocking terrain
- Changed transmission "...not that way." to "...to the north."
- Removed some blocking doodads at the zeppelin area
- Repositioned northern turtle
- Added more space at the southeast turtle area
- Removed arrows on terrain
- Added vision and minimap pings for Turtles quest
- Reduced amount of text for Turtles quest
- Added vision on main base for Steam Tank quest
- Can no longer fly with zeppelin around. The Dwarf Base 3 cinematic will play immediately
- Removed all air blockers
- Cinematics will no longer be triggered by summoned units
- Removed a crate with Healing Salve
- An exclamation point will be created on Dr. Moreau when all 3 Talismans are collected
- A transmission will play when all 3 Talismans are collected
- Replaced Demolishers with Catapults
- Zeppelin now costs 50 gold and 150 lumber
- Zeppeling gold and lumber items are now invulnerable
- Removed "Check their tents." transmission
- Replaced the Bronze Dragon with a level 10 Blademaster
- Orc buildings will now properly train units
- Removed unneccessary destructible rocks
- Removed last Spider Silk Broach item
- Replaced a Stronghold with a Great Hall
- Redesigned last orc base
- Pulling the lever will now provide access to the Marketplace instead of the orc base Marketplace
- Added gold coins to the starting area
- Removed almost all items inside crates from the final orc base
- Reduced hit points of Orc Shipyard from 1200 to 800
- Added rescuable dwarves to the final area
- The Talismans Leaderboard is now properly destroyed
- Second transport ship will be invulnerable. Removed tranmission about it
- Replaced Scrolls of Healing/Mana with Runes of Healing/Mana at the last crates
- Added indestructible gates at the second ship that need to be opened via switches
- Repositioned an Enraged Jungle Stalker
- Replaced the Advanced Boulder Towers in the last orc base with Watch Towers
- Vereesa and Falstad will appear at the score screen when the outro cinematic is skipped
- No longer disabling user control while talking to Dr. Moreau
- Removed second Devour sound in the outro cinematic

Interlude - 4
- Renamed Subtitle from Interludium to Interlude
- Reduced map bounds
- Added tracks from World of Warcraft
- Improved camera movement

Chapter 4 - 110
- Changed experience gain from 25%/50% to 50/33% at level 3/4
- Set race of Player 12 (Deathwing's Minions) from Undead to Orc
- Increased scale of Circle of Power from 0.67 to 1.0
- Fixed region scale on all Circles of Power
- Changed object type of Fence from unit to destructible
- Changed tinting color of Fence from 255 to 100
- Renamed Pit to Fire Pit
- Removed Final Fantasy sound
- Rhonin's items are removed at game start and restored at Chapter 7
- Removed many wait times during dialogues
- Reduced cooldown of Hurl Boulder from 8 to 6 seconds
- Reduced time of stun for Hurl Boulder from 0.5 to 0.01 seconds
- Removed all useless destructible doodads
- Will play sound "ItemReceived" whenever a quest item is created in Rhonin's inventory
- Reduced amount of experience granted by Tomes of Experience from 100 to 75
- Added 7 more Tomes of Experience
- Moved Tomes of Experience to better hidden areas
- Added option to cancel most dialogs
- Items that used to be created on the ground will are now created inside Rhonin's inventory
- Cut down or removed many transmissions
- Added many new exclamation marks on units
- Cril Chobley's House Key is now removed when completing the map
- First Island: Hint now says "Rhonin has no ranged attack" instead of "Rhonin can't fight"
- First Island: Renamed Specials Books to Blue/Red/Golden Book
- First Island: Renamed Map to Special Book Map
- First Island: Removed tree at starting area
- First Island: Changed hint about X and a single tree
- First Island: Frogs will move to the foot switches when attacked
- First Island: The Net item and Rock Chunks are removed when the prison is opened
- First Island: The Boulder items will no longer be removed
- First Island: Replaced the Sell Boulder task with a bunch of Rock Chunks
- First Island: Rhonin now has to manually step on the switch
- First Island: Changed Snow weather effect to Rays of Light
- First Island: Removed the Greedy Peon task
- First Island: Bolvir and Volbir will give Rhonin the Golden Book
- First Island: Can no longer trigger the Lazy Peon transmission when the peon is already awake
- First Island: Removed two bookshelves
- First Island: Added good job sound effect when placing a special book
- First Island: Added a ramp to the right side of the bookshelf area
- First Island: Replaced a Ruined Tree with Rock Chunks
- First Island: Added visibility to rune regions
- First Island: Added visual hints to the rune puzzle
- First Island: Rhonin will say that he stepped on the wrong rune even before completing the sequence
- First Island: Can no longer talk about ill orc greedy orc if they are fixed
- First Island: The shovel hint transmission will no longer be played if the player already has found the shovel
- First Island: Decreased the fade time when using the Shovel
- First Island: The force bridge will be destroyed when Rhonin enters the second island
- First Island: Visibility from the Goblin Bouncer will be denied when Rhonin enters the second island
- Second Island: Removed wait time when the Tinker catches Rhonin
- Second Island: Removed the farmer task
- Second Island: Lumber task will now give 1 gold coin instead of a boatdcard (lumber)
- Second Island: Lumber task no longer requires Rhonin to sell the lumber
- Second Island: Lumber task no longer requires to tell the Tinker
- Second Island: Orc Slaves will start harvesting when Rhonin enters the second island, and not at map initialization
- Second Island: Removed fade and wait time when trying to enter Cril's House without a key
- Second Island: The hint to check the houses will come if not all houses have been checked
- Second Island: The pig task can now be completed before talking to the peons or the Goblin Shipmaster
- Second Island: The riddler task can now be completed before talking to the Goblin Shipmaster
- Second Island: Added a visual aid to the Pig fence
- Second Island: Increased scale of fish from 1.2 to 3.0
- Second Island: Removed hiding of fish
- Second Island: Added visibility modifier for fish
- Second Island: Fish can now be caught and return before getting the fish task
- Second Island: Added visual aides to all task givers
- Second Island: Can no longer choose dialog options multiple times
- Second Island: Improved description of Bundle of Lumber
- Second Island: Removed a Goblin Hut
- Second Island: Will skip Goblin Shredder's question if player wants to play his game after the first time
- Second Island: Increased region where the Tinker can catch Rhonin
- Second Island: Renamed Full Vial to Special Love Potion and changed transmission text
- Second Island: Removed cinematic when leaving for the third island
- Second Island: Added an item that allows reseting the Robo-Goblin to its original position
- Second Island:  Redesigned area to be smaller
- Murder quest: Shared vision of Drog and the Goblin Bouncer with player for as long as the Murder quest is active
- Murder quest: Repositioned the houses to the south
- Murder quest: Removed task to bring Wrench to second police station
- Murder quest: Removed task to ask Police Station about suspects
- Third Island: Can now freely return to the second island
- Third Island: The Murder quest will no longer be marked as failed when entering the third island prematurely
- Third Island: Removed second hint about Log
- Third Island: Added a hint that the player can always return to the second island
- Third Island: Replaced Mushrooms with Glowing Runes
- Third Island: Can complete the Inkeeper task without seeing the Warden or the Inkeeper first
- Third Island: Hop and malt are now inside destructible doodads
- Third Island: Added some blockers and doodads for the Robo-Goblin task
- Third Island: Removed task to find gold for peon. Necklace is now sold directly to the Witch Doctor
- Third Island: The Gem of true Hiding will be given to Rhonin immediately
- Third Island: Moved tree from above Missing Troll and added a visual aid
- Third Island: Added a hint when Rhonin has to return to the Way Gate Warden
- Third Island: Removed the task to combine the two Gems. The Witch Doctor will now drop the Red Crystal
- Third Island: Removed sequence that destroys the Way Gate and has the Warden teleport Rhonin manually
- Third Island: Can now freely use the Way Gate to teleport to the fourth island
- Fourth Island: Can now freely use the Way Gate to return to the third island
- Fourth Island: Removed patrol and invulnerability of Vulture
- Fourth Island: Put the three flowers inside destructible doodads
- Fourth Island: Removed the task to talk to the Goblin Priest
- Fourth Island: Removed Makh'uza's note
- Fourth Island: Removed the Switch Fire traps task
- Fourth Island: Increased scale and darkened color of Crates of Fish
- Fourth Island: All Boulder items and Rock Chunks with Boulder items are removed when Rhonin hits the Vulture
- Fourth Island: Redesigned area to be smaller
- Fouth Island: Removed the task to get the Other Voodoo Leg
- Fourth Island: Ignoring guard position of Ogre Magi when he is freed
- Fourth Island: Deathwing's scale will be created inside Rhonin's inventory
- Fourth Island: Shared vision of Kryll and Goblin Miner
- Fourth Island: Will no longer diable control when bringing flowers to the husbands
- Ogre quest: Troll Vendor will lose ability to buy/sell items after selling the Talisman of Evasion
- Ogre quest: Talisman of Evasion now costs 75 gold
- Ogre quest: The Gate now opens as soon as the item is bought
- Added music to the outro cinematic

Chapter 5 - 104
- Implemented a system that allows multiple saves for this chapter
- Kirin Tor mages are now referred to by their names in the quest descriptions
- Increased starting level of Krasus from 1 to 3
- Added ability to item Eon Rose: Can now temporarily buff Krasus' movement and attack speed
- Added ability to item Black Vial: Can use Sleep on enemy units
- Added ability to item Calderia's Wand: Can steal life of enemy units and add to Krasus' life
- Changed icon of Eon Rose to a new custom icon by LiOneSS
- Changed text "Buy artifacts for combat" to "Buy combat items"
- Improved camera movement for all cinematics
- Reduced amount of dialogue
- Increased maximum level of Krasus from 5 to 6
- Fixed display of a quest requirement for Malygos quest
- Dalaran: The Orb of SOultheft will now only be removed when the Antonida's Request quest is completed or failed
- Dalaran: Initial death sound of Krasus will be only faintly audible
- Dalaran: Redesigned for shorter paths
- Dalaran: Removed most switches and levers
- Dalaran: Replaced fog areas with Circles of Power named after the Dragon Aspects
- Dalaran: Removed hint about Drenden being nearby
- Dalaran: Player 8 (Dalaran) now treats Player 2 (Krasus) as Neutral
- Dalaran: Changed text "You freed the test-subject. You will be punished!" to "Why did you do that?"
- Dalaran: Orb of Soultheft is now removed even when Krasus destroys the Magical Pen
- Dalaran: Added an additional area to fight bandits for the Orb of Soultheft
- Dalaran: Reduced time between minimap pings from 40 to 10 seconds
- Dalaran: Granted shared vision of all quest related units
- Dalaran: Krasus' life will no longer be reset to 10%
- Dalaran: The choice in the optional quest Ready for Combat is now between an Orb of Corruption and a Pendant of Energy
- Dalaran: Added Circles of Power for all conversation partners
- Dalaran: Removed the inventory from Antonidas
- Northrend: Added switches to turn off runes at entrance
- Northrend: Replaced Circles of Power with Magical Runes
- Northrend: Can now skip the intro cinematic
- Northrend: Renamed Frozen Throne Gate to Frozen Gate
- Northrend: Can no longer take damage from water because the ground path is now blocked
- Northrend: Fixed waterfall sound effect
- Northrend: Tuskarr will now refer to Krasus as an elf instead of a human
- Northrend: Added an additional World of Warcraft track to Malygos' cinematic
- Northrend: Added visibility to Tuskarr regions outside the Lair
- Northrend: The keys no longer remain in the inventory. A leaderboard keeps track instead
- Northrend: Changed text "The water's too high and I can't swim." to "The current looks dangerous. I should look for another way."
- Northrend: Will now only create Unbroken Darkhunter if less then 5 Unbroken Darkhunter are in the endfight region
- Caverns of Time: Repositioned Taretha
- Caverns of Time: Krasus can enter Durnholde without a Signed Letter
- Caverns of Time: Krasus can get back to Dalaran by stepping inside the cave
- Caverns of Time: Added numerous enemies
- Caverns of Time: The Dog is no longer invulnerable
- Caverns of Time: Increased hit points of the Dog from 15 to 150
- Caverns of Time: Increased hit points of Taretha from 15 to 150
- Caverns of Time: Added various messages from Guards that will warn the player not to come closer
- Caverns of Time: Reduced time between minimap pings from 40 to 10 seconds
- Caverns of Time: Renamed Dog Pen to Cave Entrance
- Caverns of Time: Added five Tomes of Experience
- Caverns of Time: Player 2 (Krasus) and Player 9 (Guards) are enemies now
- Caverns of Time: Repositioned some stash areas
- Caverns of Time: Krasus will carry an Item Bag
- Caverns of Time: Added an additional World of Warcraft track to Nozdormu's cinematic
- Caverns of Time: Removed rain
- Caverns of Time: Removed pathing blockers. A Gate will now block the path before talking to Taretha
- Caverns of Time: Will play sound effect when placing an item or the dog
- Caverns of Time: No longer playing Nozdormu's spell devour animation
- Emerald Dream: Set food cost of all Burning Legion units to 0
- Emerald Dream: Set gold cost of all Burning Legion units to 0
- Emerald Dream: Added a Tiny Tree of Life
- Emerald Dream: Reduced build time of Tree of Life from 110 to 90 seconds
- Emerald Dream: Reduced build time of Tree of Ages from 140 to 110 seconds
- Emerald Dream: Reduced build time of Tree of Eternity from 140 to 110 seconds
- Emerald Dream: Can now build an Ancient of Wonders
- Emerald Dream: Hardened Skin and Resistant Skin upgrades now require an Ancient of Wonders
- Emerald Dream: Mountain Giants and Faerie Dragons now require an Ancient of Wonders
- Emerald Dream: Reduced repair lumber cost of Ancient Protector from 80 to 75
- Emerald Dream: Reduced repair lumber cost of Chimaera Roost from 230 to 160
- Emerald Dream: Added more stationary enemies
- Emerald Dream: Ignoring Guard Position of all stationary enemies
- Emerald Dream: Added a Staff of Negation
- Emerald Dream: Increased Food production of Tree of Life from 30 to 50
- Emerald Dream: Increased Food production of Tree of Ages from 60 to 70
- Emerald Dream: Removed some building blocking terrain
- Emerald Dream: Increased lumber cost of Chimaera from 110 to 190
- Emerald Dream: Redesigned road to player base a bit
- Emerald Dream: The two Burning Legion bases are no longer connected
- Emerald Dream: Moved player base to center between the Burning Legion bases
- Emerald Dream: Added a secret entrance to the lower Burning Legion base
- Emerald Dream: Moved Ysera's place to upper left
- Emerald Dream: Moved the Healing Fountain closer to the player base
- Emerald Dream: Added more space to the area where you can free the wisps
- Emerald Dream: Added more Druids to free
- Emerald Dream: Replaced Ashenvale textures with Lordaeron Summer textures
- Emerald Dream: Enemy AI will attack regardless of the amount of units available
- Emerald Dream: Player 3 will no longer attack with a Sky Barge
- Emerald Dream: Reduced time between enemy AI attack from 150 to 120 seconds
- Emerald Dream: The enemy AI will now attack in different stages, depending on the upgrade level of the player's Tree of Life
- Emerald Dream: The enemy AI will now only train units if it doesn't have enough already
- Emerald Dream: Changed hint from "There are nine wisps in the area. Use them to build a base." to "There are more Night Elves in the area. Rescue them."
- Emerald Dream: Shared vision with remaining Night Elves from starting area
- Emerald Dream: The enemy AI is activated as soon as the Ghost cinematic has finished
- Emerald Dream: Removed all tech tree requirements for the Burning Legion
- Emerald Dream: Reduced build time of all Burning Legion units
- Emerald Dream: Removed some buildings for Burning Legion
- Emerald Dream: Increased z-start of fog from 900 to 1500
- Emerald Dream: Increased z-end of fog from 3500 to 4000
- Emerald Dream: The Dreadlord will no longer gain experience
- Emerald Dream: Enemy AI is now fully controlled via triggers
- Emerald Dream: Removed all Gargoyles from Player 8
- Emerald Dream: Increases scale of selection circle for Furbolgs from 1.0 to 1.8
- Emerald Dream: The enemy AI for player 8 (Burning Legion) will be activated 60 seconds after the activation for player 3 (Burning Legion)

Chapter 6 - 34
- The fighter will no longer die in the intro cinematic
- Will no longer create rock chunks at the destroyed Ressurection Stones
- Moved creation region of stone chunks to center of Ressurection Stones
- Increased base damage of Gnoll Warchief from 30 to 45
- Increased base damage of Ogre Warchief from 35 to 50
- Replaced a Town Hall with a Keep
- Replaced another Town Hall with a Castle
- Restored tech tree requirements (Keep, Castle) for upgrades
- Removed non-Felwood textures
- Removed a few blocking doodads
- Repositioned some dwarven tents
- Initially removed items are now dropped by trolls
- Removed all crates in the starting region and the hint to check nearby crates
- The second optional quest will only be created when the first is completed
- Removed hint about the third quest alignment not being completable
- Completing the second optional quest will reward the player with the Gnoll/Ogre Chieftain
- Reduced time between minimap pings from 40 to 10 seconds
- Repositioned some player buildings
- Added a music theme to the outro cinematic
- Removed some transmissions from the outro cinematic
- Moved Stone of Summoning to the northeast
- Moved Helm of Battlethirst to the west
- Increased gold in Gold Mines from 6000/12000/24000 to 20000/15000/10000
- Removed many orc buildings and units
- Changed quest requirement from "Destroy all orc bases" to "Destroy the Red Base"
- Reduced target acquisition range of all Player 1 (Dragonmaw clan) units from 500 to 200
- Added shallow water to reach the Red Base without a zeppelin
- Decreased size of Red Base
- Granted shared vision of Red Base to Player 2 (The Fellowship)
- Granted shared vision of Town Hall
- Bases will only be rescued when the attacking orcs are killed
- Removed some transmissions when rescuing the bases
- Replaced a Red Drake with two Red Dragon Whelps
- Added a Rifleman to the second dwarven base

Chapter 7 - 40
- Renamed Ash Kayks Clone to Flarecore
- Red Dragon Watchers will now drop Runes of Restoration instead of Runes of Healing
- Added more enemies
- Removed the fire trap
- Renamed Egg Sack to Red Dragon Egg
- Removed peons at Alexstrasza
- All Red Dragon Eggs are now invulnerable
- Replaced a neutral hostile Spitting Spider with a rescuable Giant Wolf
- Fixed a bug that prevented the Spirit Priest from being created when Rhonin could not be restored from game cache
- Kryll now drops Deathwing's Scale instead of Deathwing's Medallion
- Freed kobolds are now controllable by the player
- Killed kobolds now drop more powerful items
- Granted shared vision of Red Dragon Watchers
- Removed some enemy buildings and units
- Summoned units can no longer get to Alexstrasza
- Removed all peons from the intro cinematic
- The quest alignment for the Kobold quest can be set from any kobold group
- Repositioned two Power Generators^
- Reduced target aquisition range of some enemies
- Added two Spider Silk Broach items
- Reduced hit points of Beast Cage from 500 to 200
- Last Red Dragon Watcher will drop a Rune of Speed
- Dropped items for cinematics will be given back to heroes immediately
- Replaced a Health Stone with an Orb of Fire
- Increased experience gain at levels 7/8 from 50%/20% to 50%
- Increased maximum experience level for Vereesa and Falstad from 9 to 10
- Replaced a Red Dragon with a Red Drake
- Replaced texture Brick with Black Marble
- Removed red fog from the starting area
- Added sound effect to dying Shimmering Gates
- Flesh Golem Spikes can no longer be activated when the Flesh Golem was hit
- Flesh Golem Spikes will deal 3000 damage to the Flesh Golem
- A floating text will appear when the Flesh Golem Spikes hits someone
- Filled Mine Carts are now vulnerable, have 100 hit points and drop gold
- Changed transmission "...these dwarves will be helpful..." to "...This is the help I told you about."
- Falstad will no longer belong to the player upon map inizialization when not restored from game cache
- Added Runes of Rebirth to the Burning Archers
- Moved some doodads at the Flesh Golem arena to reduce chance of being trapped
- Moved position of Flesh Golem switches
- Changed text "Keep the Spellbook?" to "Put the Spellbook back?" and switched No/Yes answers


Chapter 8 - 62
- Decreased map scale to about 60% of its original scale
- Redesigned layout
- Krasus will no longer start automatically at level 6
- Nekros will only transmit his threat against Rhonin if he is alive
- Reduced time between minmap pings from 20 to 10 seconds
- Renamed optional quest Saving Rom to The Final Choice
- Player can lose when he has no buildings and no non-hero units
- Bhaalroc's Legavy item is now part of the option quest The Final Choice
- Added more visibility to the optional quest regions
- Added more space between the Aspects when Alexstrasza arrives
- The AlexArrives cinematic can now be skipped
- Removed some Watch Towers for Player 6 (Dragonmaw reinforcements)
- Changed quest requirement "Build a base in the north" to "Build a base in the northwest"
- Rhonin will start at level 8 when unable to restore from game cache
- Replaced all creeps with orcs
- Granted shared vision of orcs in starting area to player
- Build a base requirement can now onl be completed if a Town Hall was built close to the gold mine
- Changed hotkey of Dwarven Tent from F to E
- Added a Fountain of Healing
- Increased supply of Swarven Tents from 6 to 8
- Krasus will start with a Tiny Town Hall, Tiny Lumber Mill and a Tiny Barracks
- Reduced countdown timer for first wave from 13 to 8 minutes
- Reduced countdown timer for second wave from 11 to 9 minutes
- Reduced delay between end of countdowns and actual attacks by 30 seconds
- Added destructible barrels on the heroes' road that drop Gold Coins or Bundles of Lumber when destroyed
- Increased experience gain for all heroes at level 9 from 20% to 60%
- Caravans will no longer stop when attacked in the middle of the map
- Krasus will no longer take extra damage while being close to Nekros
- Added a main quest update for the first wave
- Decreased number of units send by Dragonmaw reinforcements in the second phase
- Decreased number of units send by the Caravans
- Can no longer press the button to use Krasus' Medallion or Deathwing's Scale
- The Demon Soul can now control Red Dragons
- Controlled dragons will now actually belong to the player
- Reduced cooldown of Demon Soul from 70 to 30 seconds
- Reduced target acqusition range of all Player 6 and Player 7 (Dragonmaw reinfocements) starting units to 200
- All Aspects' attacks are now ranged
- Endfight music will no longer stop when alt-tabbing the game
- Changed sound sets of Ysera and Malygos
- Changed hint about Krasus not being able to help Rhonin with the Demon Soul
- Reduced number of Grim Batol Towers from 7 to 5
- All Grim Batol Towers can now be reached via land
- Added a transmission to try to control dragons with the Demon Soul
- Dragon Aspects will no longer try to walk back when already at their original position
- Reduced some wait time during the Aspect fight
- Ysera's critical strike now does always 3 times normal damage
- Deathwing's moves will no longer activate cinematic mode. Instead user control will be disabled
- Increased attack range of Ysera, Alexstrasza and Nozdormu to 700
- All player 2 units escept Rhonin are hidden for the FreeAlex cinematic
- Increased attack range Malygos to 900
- Increased Nozdormu's chance to steal to 100%
- All heroes will be displayed in the score screen
- Increased replenishment of Party Mana from 100 t0 150 mana
- Malygos will no longer face his group before casting spells
- Rearranged position of Aspect skills and buffs icons
- The MeetKrasus cinematic no longer required all heroes to be in the final area
- Increased size of region for hidden units during the FreeAlex cinematic
- Units at the MeetKrasus cinematic region will be hidden until the cinematic is over
- Increased volume of sound effect EarthquakeRock during MeetKrasus and TowersDestroyed cinematics
- Added more cameras to the outro cinematics
- Instead of the Red Dragons now the Dragonmaw Warlocks are required to be killed before Alexstrasza can be rescued
- Fixed a bug that allowed the player to finish the Ring of Grim Batol quest before the The Demon Soul quest

Epilogues - 18
- Replaced black eggs with red eggs
- Set most fade timers to 2 seconds
- Added some water sound effects
- Changed owner of Deathwing's dragons to Player 1
- Merged Idea and Execution and Terrain credits into Design
- Removed Blizzard from the credits
- Renamed Models, Skins and Art to Models and Skins
- Renamed Loading Screens, Icons and Miscellaneous Art to Additional Art and Music
- Removed Music credits
- Moved credits category spells up
- Split category Models and Skins into two
- Split category Additional Art into two
- Added Kwaliti, Deolrin, Tauer, Lubbe, and Ujimasa Hojo to the Models and Skins credits
- Added 67chrome, Palaslayer, PeeKay, D.ee, Hellx-Magnus, Artur_ka, Anachron, The Panda, Apheraz Lucent and LiOneSS to the Additional Art credits
- Added 4avenger5 to the Spells credits
- Removed wc3sear.ch and members of Haschkeks-Clan from the credits
- Added Hiveworkshop.com to the Special Thanks to Credits
- Increased time for some credits

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