Lord of the Clans updated!

The update to my first WarCraft 3 campaign Lord of the Clans is now live!

Go to the downloads page to get it!

Features of Update 1.04


Retouched, redesigned!
- Almost 400(!) fixes, balance changes and improvements
- Most maps have been rebalanced for maximum fun
- some maps are almost unrecognizable or completely new
- More open space, improved cinematics, better item placement


Chapter 2: New optional quest
Chapter 3: New optional quest, longer main quest, clear stealth gameplay
Chapter 4: New gameplay in the starting area: Thrall has limited vision, must find enemies and loot them for health.
Chapter 6: Retouched starting area. New unit Spearthrower.
Chapter 7: Completely new map!
Chapter 8: Countless changes to minigames, puzzles and fights



Read the changelog for the full list of changes. But then again it might be faster to just play it.

Update 1.04: 395 fixes

Multiple maps - 32
- Removed unnecessary duplicated imports
- Removed unnecessary custom objects
- Removed some unnecessary duplicated trigger actions
- Custom objects are now stored in the campaign file instead of each map
- Added new unit Spearthrower
- Removed Thrall's death sequence
- Decreased map size
- Added more space to terrain and made it a bit more beautiful
- New model for Baby Thrall
- New model for Draka
- Rage can no longer be can on enemy units or catapults
- Reduced duration of Rage from 40 to 30 seconds
- Increased damage of War Stomp from 25/50/75 to 50/75/100
- Reduced Mana Cost of War Stomp from 90 to 75
- Removed some unnecessary wait times during cinematics
- Mixed Lordaeron Winter and Northrend texture sets
- New items: Wand of Chain Lightning, Wand of Lightning Shield (self), Wand of Far Sight
- Fixed quest descriptions (removed dots, added space and more)
- Fixed various typos
- Added fog
- Removed Slow, Abolish Magic and Bash of all kobolds
- Fixed some sound regions
- Removed Healing Salve that could be used during combat
- Replaced all non-Blizzard music with Blizzard music
- Increased Thrall's scale/selection circle scale from 1.0/1.1 to 1.2/1.2
- Improved Thrall's spell animations
- Taretha is now a blonde
- Fixed spells not being imported properly to a new chapter
- Increased cast range of Rage from 0 to 300
- Fixed Score Screen of Thrall
- Removed Flee from Shades
- Changed icon of Catapult to classic Reign of Chaos icon

Intro - 6
- Removed some dialogue
- Added and changed some cameras
- Removed some unnecessary doodads
- Replaced fel orcs with normal grunts
- Renamed Baby Thrall to Orc baby
- Fixed fight timings

Chapter 1 - 15
- Removed a transmission in the intro cinematic
- Changed position of some switches
- Changed some patrol routes and positions of guards to be more fair
- Changed types of some droppable items
- Replaced some knights with footmen
- Repositioned some guards
- Fixed a bug that removed visibility from switches
- "Thrall must survive." is now a proper defeat condition
- Replaced the Mortal Team with two Bandits
- Fixed a bug that prevented Thrall from fighting in the intro cinematic
- Added 5 Tomes of Lesser Experience
- Gave all units of Player 5 (Citizens) to Player 3 (Citizens) and removed Player 5 
- Fixed a bug that stopped the music
- Created minimap pings for all switches
- Renamed from "The Adventure Begins" to "Unchained"

Chapter 2 - 17
- Added more space to terrain and made it a bit more beautiful
- Added more trolls in the starting area
- Added an optional quest to rescue some wolves
- Changed types of some droppable items
- The resting place cinematic will now be triggered by killing all trolls in the area
- Fixed duration for the Kelgar Cinematic
- Thrall can now flee through the main gate
- Removed a patrol guard
- Changed patrol route of a guard
- Second Escape quest is completed when Thrall finds the Goblins
- Split requirement for quest Second Escape into two
- The correct peon is now moving to Thrall
- Removed Player 9 (Guards)
- Fixed a quest sound bug
- Inprisoned orcs are no longer invulerable but periodically healed
- Find your belonging quest requirement will now be properly completed
- Renamed player Camp to Guards

Chapter 3 - 35
- Food quest is now discovered after the intro cinematic
- Added quest requirement "Find a village" to Food quest
- Removed optional quest "More Food". Its requirements are now part of the main quest
- Food quest items now grant experience
- Properly added quest requirement to all quests
- Removed the Anduin Lothar cinematic
- Removed the Drunken Paladin quest and cinematics
- Added a new optional Quest "The Bandit Lord"
- Completing the new optional quest will reveal all items for the main quest
- Replaced and repositioned some guards
- Reduced time for cave sequence
- Reduced time until Towers are destroyed when Barrels of Explosives are destroyed
- Removed cheese/self-destroying barrel sequence
- Added hiding spots for more stealthy gameplay
- Sharing all guards vision with the player as soon as he enters the village
- Added Ensnare to Swordsmen
- Thrall will gain vision of Guards in an area when entering that area
- Removed a dog
- Removed a droppable item from a pack horse
- Increased level of attack upgrades for Guards from 0 to 3
- Added some bandits at the northeast exit
- The Exit quest is now completed when the last group of bandits is dead
- Changed text "Find the northeast exit." to "Flee through the northeast exit."
- Remade outro cinematic
- Changed text "I don't need more food. I have enough." to "I have enough. The exit should be to the east."
- Fixed bug preventing Riflemen from shooting at practice targets
- Added Ensnare to Swordsmen
- Added a hint abouts Swordsmen being able to ensnare Thrall
- Knight will attack Thrall i he gets too close to the children
- Added a transmission when Thrall is too close
- Fixed bug preventing Tom from fighting Jerry
- Added minimap pings for each Food quest item
- Reduced experience gain for Thrall at level 3/4 from 75%/33% to 50%/20%
- Hiding player 4 (Warsong clan) in Score Screen
- Renamed from "Hunger for your People" to "Hunger"

Interludium - 8
- Replaced fel orcs with normal grunts
- Removed unnecessary objects in the scene
- Some positional fixes
- More cameras and improved camera movement
- Added some water to the terrain
- Changed the throne of Hellscream
- Removed all rats
- Changed color of fighting orcs to purple

Chapter 4 - 55
- Changed sky from Lordaeron Winter (Yellow) to Blizzard
- Changed gameplay so Thrall mustn't avoid enemies but find them to maintain his health
- Increased automatic damage to Thrall in the starting area
- Increased number of creeps in the starting area
- Added numerous Runes of Healing and other helpful items to creeps
- Increased terrain space in the starting area
- Decreased range of vision for Thrall in the starting area
- Added Magical Runes to help guide Thrall
- Removed a few cameras from the intro
- Removed a transmission from the intro
- Changed text of first hint
- Removed all Healing Torches from the starting area
- Removed haze effects for all non-vision cinematics
- Grom and Taretha now turn into hostile enemies that drop items when killed
- Added more space at the ogre camp
- Fixed some errors with the Meet Frostwolves cinematic
- Reduced the volume of the scary sound during the Durotan vision
- Added super fast Spirit Pigs to the Pigs quest that will drop Tomes of Knowledge when caught
- Removed all visibility modifiers for the Pigs quest
- Added a new visibility modifier that allows vision to the whole Pigs quest area
- Removed some blocking doodads at the Pigs quest spawning areas
- Pigs quest net is now invulnerable
- Pigs quest will now stop when the timer runs out
- Renamed leaderboard from "Hay - Pigs at Hay" to "Pigs - missed"
- Removed a sheep
- "Thrall must live" is now a proper defeat condition
- Renamed quest "The Frostwolves" to "Alone and Cold"
- Added a quest "The Frostwolves" that simply tells the player which quests to complete
- Game will no longer end when dying/losing during a minigame (Book, Pigs and Pacman)
- All minigames (Book, Pigs and Pacman) can be restarted instantly when dying/losing
- Changed model of item "Lord of the Alliance" to a book
- Added some rewards for completing each miniquest
- Set life of all player units to 100% after the Ogre intro cinematic
- Invulnerability can prevent Thrall from taking damage by the Book quest traps
- Changed text "Free the base to the gnoll base from rock chunks." to "Enter the gnoll camp."
- Changed text "Rescue the pigs." to "Rescue all pigs."
- Fixed a transmission that wouldn't play
- Added some Boulder Towers at the gnoll camp
- Removed blocking buildings/doodads at gnoll camps
- Redesigned the gnoll camp
- Repositioned some units at the gnoll camp
- Disabled Backpack upgrade
- Removed the Raiders vs Gnolls Gate cinematic
- Added a bonus item at the gnoll camp
- Playing War2IntroMusic during the Pacman game
- Fixed some errors with the Raiders vs Gnolls cinematics
- Buildings wil no longer drop items
- Life and Mana of Thrall are refilled when he sees Grom or Taretha
- Reduced damage and hit points of all gnolls
- Life of Thrall will be set to 100% when entering the Pacman game
- Added a Tome of Strength behind the Book quest area
- The Pacman speed items will no longer be usable multiple times during a single try
- Fixed a bug that prevented triggering the "Drek'Thar After Gnolls" or "Outro" cinematics
- Ogre quest can now be started when the Pigs quest is completed instead of the Raiders vs Gnolls quest
- Increased ramp space to final gnoll camp

Chapter 5 - 68
- Removed sequence where Thrall travels to the mountain and back within the intro cinematic
- Increased Thrall's experience gain at level 6 from 33% to 40%
- Cut some minor parts within the intro cinematic
- Changed some camera angles within the intro cinematic
- Thrall will now be properly revived when killed
- Floating texts will be removed properly
- Feral Spirit is now properly removed when ending the Wild quest
- Fire quest: Will no longer play Switch or Gate Bash sounds during cinematic
- Renamed Strange Wanderer to Wanderer
- Fire quest: Added more space
- Fire quest: Removed all Rock Chunks
- Fire quest: Gate will no longer close during quest
- Fire quest: Removed a Rune of Greater Healing
- Fire quest: Repositioned a Rune of Greater Mana
- Fire quest: Repositioned some obstacles
- Fire quest: Replaced some Burning Archers with Skeletal Orcs
- Fire quest: Replaced the Staff of Negation with a Wand of Chain Lightning
- Fire quest: Reduced target acquisition range of all enemy units to 200
- Fire quest: Reduced Mana Drained Per Second of Immolation from 2 to 1
- Fire quest: Removed a Flame Skeleton
- Fire quest: Repositioned some resurrectable Grunts and added two more Runes of Resurrection
- Fire quest: Increased time between trap damage from 0.1 to 0.2 seconds
- Fire quest: All player 1 units can now suffer trap damage
- Fire quest: Reduced life of Fire Beetles from 550 to 400
- Fire quest: Decreased/increased time for elevator under/above water by 1 second
- Fire quest: Changed initial hint to "Beware of the flame traps. Don't rush."
- Earth quest: Changed initial hint to "Slay the enemies to get the Earth Keys."
- Earth quest: Replaced golems with kobolds
- Earth quest: Removed Granite Golem
- Earth quest: Bringing the keys to the Circle of Light will now spawn a bunch of Kobolds at the Elevators
- Earth quest: Removed first camera movement within the cinematic
- Earth quest: Replaced Potions with Runes
- Earth quest: Removed some rocks
- Water quest: Removed the last line of Logs
- Water quest: Replaced all Mur'gul Blood-Gills with Makrura Snappers that will drop Wands of Lightning Shield or Runes of Lesser Healing when killed
- Water quest: Changed quest requirement text of Water Quest from "Kill all of the 20 Murlocs." to "Kill all 20 enemies."
- Water quest: Summoners are now invulnerable
- Water quest: Mur'gul Tidewarriors will drop Runes of Mana when killed
- Water quest: Removed first camera movement within the cinematic
- Water quest: Quest will now properly reset when Thrall is killed
- Water quest: Reduced target acquisition range of all enemy units to 150
- Air quest: Towers will no longer cast Taunt
- Air quest: Decreased scale of Spirit of Air
- Air quest: Cut some minor parts within the Air cinematic
- Air quest: Changed some camera angles within the Air cinematic
- Air quest: Cinematic Tornado Thrall will no longer be commandable
- Air quest: Decreased size of movement regions for the last group of hippogryphs
- Wild quest: Cut some minor parts within the Wild cinematic
- Wild quest: Reduced size of quest area
- Wild quest: Removed unnecessary damaging regions
- Wild quest: Removed Runes of Life from the Stag path
- Wild quest: Fixed initial hint texts
- Wild quest: Added Boulder Towers that will force the Stag to move back a bit when hit. Towers will also drop Runes of Restoration
- Wild quest: Added pathing Blockers (Air) to the cinematic
- Wild quest: Stag can no longer escape the playground
- Doomhammer quest: Improved camera movement and text in Doomhammer cinematic
- Doomhammer quest: Removed Reincarnation from Doomhammer
- Doomhammer quest: Thrall's death will no longer trigger the Doomhamer cinematic
- Doomhammer quest: Replaced a Potion of Lesser Invulnerability with a Wand of Chain Lightning
- Doomhammer quest: Replaced a Shimmerglaze Roast with a Wand of Lightning Shield
- Doomhammer quest: Added a Potion of Mana and a second Potion of Life
- Doomhammer quest: Items will no longer appear at the beginning of the fight. Instead one item will appear every 8 seconds
- Doomhammer quest: Doomhammer will attack each item 4 seconds after its appearance
- Cut some parts within the outro cinematic
- Removed the Wind and Snow weather effects
- Removing all buffs at the start of each cinematic
- Changed the hotkey of Feral Spirit to F
- Renamed player Strange Wanderer to wanderer

Chapter 6 - 52
- Redesigned Thrall's escape area: Player will start with a few units and can free other units with no time pressure. Made area more linear
- Replaced escaping grunts and camp guards with normal grunts and footmen
- Removed escaping peons
- The Orc's Rescue is now part of the Main Quest with the objective to destroy the gate
- Repositioned two Barracks so Thrall's orcs don't have to deal with spawning units 
- Repositioned War Mill, Catapults and Neutral Buildings
- Fixed intro cinematic skip bug
- Cut some parts within the intro cinematic
- Readjusted intro cinematic for the new terrain
- Doomhammer and Hellscream can be revived at the new Altar of Storms
- Game can only be lost if Thrall dies while escaping. Thrall can be revived after his escape
- Removed optional quest "The Items"
- Removed most creeps and the hint to kill them
- Added golems to the north east that drop a Helm of Valor
- Removed all starting items from Doomhammer and Hellscream
- Fixed a bug with Thrall's starting skills
- Removed hint about Healing Salve that could be used during combat
- Replaced Great Hall doodads with Orc Houses (Burrows)
- Reduced cost of Ankh of Reincarnation from 300 to 200 gold
- Increased cost of all upgrades and merc units
- Ankh of Reincarnation can now be dropped
- Removed Staff of Teleportation from the Goblin Merchant
- Added Wand of Chain Lightning and Wand of Lightning Shield to the Goblin Merchant
- Renamed Bodyguard to Elite Knight
- Replaced Dire Frost Wolf with Spearthrower in Drek'Thar's camp
- The War Mill now produces 50 Food
- Added more Guard Towers
- Added an optional quest to rescue elite orcs to the north
- Changed name/proper name of "Paladin/Lord Karramyn Langston" to "Chief Lieutenant/Karramyn Langston"
- Removed Flame Strike effect that appeared at the center of the map
- Increased Mana of Langston from 30% to 100%
- Hiding Langston's Level Up graphics
- Removed player 3 (Citizens)
- Destroyed Barracks leaderboard will be updated correctly
- Set Stock Maximum/Stock Replenish interval/Stock Start Delay for Catapults, Frost Wolves and Spearthrowers to 3/30 seconds/0 seconds
- Intro Watch Towers are now preplaced
- Added Boots of Speed at the center lane
- Cinematic mode will no longer be deactivated at the end of the outro cinematic
- Moved Thrall's speech in outro cinematic to the starting area
- Player 12 grunts in outro now belong to player 1
- Shaman Adept/Master Training upgrades hotkey is now "H"
- Increased damage of Guard Towers from 23-28 to 33-38
- Added a way to cross between the two Barracks expansions
- Player 4 starting units are no longer hidden in outro
- Doomhammer's items will be transferred to Chapter 7
- Added Elite Guard Towers with increased damage and hit points and the ability to regenerate hit points
- All kinds of Spirit Wolves are removed during the cinematics
- New icon for Doomhammer
- Reduced experience gain for all heroes from 50% to 20% when level 7
- Removed Holy Light and Resurrection of Langston
- Increased hero level of Langston from 8 to 10
- Increased base damage of Watch Towers from 15 to 60

Chapter 7 - 34
- Complete gameplay and visual redesign
- Removed most of old Durnholde
- Relocated all player bases
- Removed all optional quests and associated cinematics
- Removed many creeps
- Refined enemy AI
- Enemies will now research upgrades and attack in different tiers after some time
- Able to control player base while looking for Taretha
- Reset speed and food cost of all enemy units
- Fixed cinematics to go along with new design
- Can research Burning Oil and Reinforced Defenses
- Increased starting level of Thrall and Doomhammer from 5 to 8 when not restored from game cache
- Doomhammers items are now imported from Chapter 6
- Peons will stop harvesting while in a cinematic
- Combined Taretha and Blackmoore cinematics into one. Skipping twice no longer required
- Can train Spearthrowers from the Barracks and upgrade Envenomed Weapons from the War Mill
- Removed player 3 (Citizens)
- Changed main quest requirement "Destroy the four main buildings" to "Destroy the Grey Base"
- Player has to destroy all buildings of Durnholde (Grey) except Farms and Towers
- Fixed description for Spirit Lodge
- Reduced time between minimap pings from 20 to 12 seconds
- Removed all tech tree requirements for enemy units
- Player 9 (Durnholde) will no longer rebuild his base
- Added a new optional quest to free captured elite orcs scattered across the map
- Units surviving the Taretha quest will be brought over to the main area
- Removed Frost Wolf hint
- Game will be lost when all player structures are destroyed
- Added runes, bundles of lumber and gold coins on the road to Taretha
- Added main quest requirement to not attack Durnholde while looking for Taretha
- Added elite knight to each enemy base
- Removed defeat condition for Drek'Thar's death
- When killed, Drek'Thar will come back to life after 30 seconds
- Increased target acquisition range of Drek'Thar from 1250 to 1700
- Drek'Thar will now only teleport to structures

Chapter 8 - 64
- Cloak of Shadows will no longer be removed at map start
- Decrease Thrall's experience gain from 100% to 45%
- Renamed Teleporter to Circle of Power
- Increased starting level of Thrall from 8 to 9 when not restored from game cache
- Changed main quest requirement text from "Find Aedelas Blackmoore and kill him" to "Kill Aedelas Blackmoore"
- The main quest completed message will now appear before the outro cinematic
- General layout: Removed linear path. Areas are now connected via Way Gates
- Added a Way Gate that will periodically alternate between 3 possible destinations
- Spider area: Added numerous spider eggs
- Spider area: Increased scale of Brood Mother
- Spider area: Now all spider eggs hatch when Thrall approaches them
- Spider area: Several spiders drop Runes
- Spider area: Spiders no longer cast Ensnare on Thrall
- Blue Flame area: Increased terrain space
- Blue Flame area: changed position and number of flame traps
- Blue Flame area: Added more types of traps
- Blue Flame area: Added more enemy units
- Sheep area: Player can now control sheep directly
- Sheep area: Renamend Mechanical Sheep to Explosive Sheep and added Kaboom! ability
- Sheep area: Sheep will be replaced infinitely
- Sheep area: Increased controllable number of sheep from 1 to 3
- Sheep area: Removed teleporters, Iron Gates and Switches
- Sheep area: Added a Blood Mage that will cast Flame Strike in regular intervals
- Sheep area: Player has to use sheep to avoid Flame Strike and destroy Rock Chunks and a Power Generator
- Sheep area: Added vision to the area as soon as Thrall enters it
- Removed player 12 (Vagabonds). All enemy units (except Blackmoore) are now neutral hostile
- Blackmoore will appear from time to time but cannot be engaged until the end fight
- Glaives area: increased damage region of glaives
- Glaives area: Decreased time between checks for when Thrall gets close to a Glaive
- Glaives area: Thrall can now only be damaged once every 1.45 seconds
- Glaives area: Increased damage of Glaives from 100 to 150
- Glaives area: added new types of glaives with different movement and speed
- Glaives area: Added neutral hostile Satyrs
- Glaives area: Added more space
- Glaives area: Added vision to the area as soon as Thrall enters it
- Glaives area: Added an additional Rune and a Healing Potion
- Glaives area: Added 2 switches that need to be pressed to activate a Way Gate
- Flood area: Removed Rising Water doodads and gameplay mechanics
- Flood area: Increased size of area, added deep water and a transport ship
- Flood area: Added gates that need to be opened by pressing switches
- Flood area: Added more types of Water Elementals and Earth-Fury Towers
- Flood area: Earth-Fury Towers will drop items that can create other Earth-Fury Towers
- Flood area: Replaced a Circlet of Nobility with a Cloak of Flames
- Bandits area: Increased size of area
- Bandits area: Removed the Charing Pan, rock chunks and Catapult
- Bandits area: Replaced Shadow Meld of Brigands with Permanent Invisibility
- Bandits area: Added Slow Poison to Brigands
- Bandits area: Added Sentry Ward items to the area and Brigands
- Bandits area: Removed all Land Mines
- Fire area: Removed the Dalaran Shield weather effect
- Fire area: Added sound to Fire units
- End fight: Removed Flesh Golem and Switches
- End fight: Music theme will be repeated until outro is played
- End fight: Reduced Blackmoore reaction time for items from 2.0 to 1.5 seconds
- End fight: Music theme will no longer deactivate when minimizing the game
- End fight: Runes will be created before fire, not after
- End fight: Blackmoore will no longer move unless there is an item
- End fight: Replaced Blackmoore's Shockwave with Drunken Haze
- End fight: Blackmoore will no longer take damage from fire
- End fight: After a while two fires will be created
- Moved Thrall a bit further from the Gate in the Fight cinematic
- Removed a minor scene in the outro cinematic
- Removed player 4 (Neutral)
- Added Tomes of Experience to multiple enemies

Outro - 9
- Merged the modified Chapter 1 and the new Chapter 7
- Complete remake of camera and unit movement
- Removed some minor scenes and dialogue
- Removed rain effect
- Combined credits of "Idea and Execution" and "Triggers" into "Design"
- Removed "Music" credits
- Added additional "Models, Skins and Art" credits and named them "Additional Art and Music"
- Added  ChevronSeven, Tauer, Frankster, Stanakin sniper_zero and darklord_avalon to the credits
- Removed Blizzard, Gladiator and The Matrix Trilogy from the credits

2 comments:

  1. Uh oh... I am playing it again! Nice job, keep up the good work! (P.S. I had to sign out of google 3 times to post this comment xD!)

    ReplyDelete
  2. It will never stop impressing me how much effort that people like you put into this. I don't think I could ever find the time for something like this.

    ReplyDelete

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